Priss's Takeover Magic
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Priss's Takeover Magic
Name: Venenum Crinis
Rank: D
Cost: 5 upkeep
Requirements: Partial takeover form (tendril)
Class: Offensive
Effect: Calling upon the primal fury of the kraken, the users arms transform into two long tentacles which are it’s usual method of attack. Scattered with long stringy flagellums that are laced with a bane that applies small ticks of poison damage when made contact with skin. These arms are more durable than normal human flesh, wounds inflicted upon them will transfers back to her human state. This poison keeps dealing damage till it is cleansed by a D rank healing spell. The tendrils reach up to two meters.
Cooldown: 2 posts
Name: Fluctus Coruscantis
Rank:] D
Cost: 10
Requirements: Partial Takeover form (mermaid tail)
Class: Defensive
Effect: The duplicitous skills of the Siren grant it’s users the same remarkable skill. The users thin scaly fins begin to glow with a luminescent aquamarine. In a short period of time the user releases an electrical discharge about them that is capable of shocking people within a meter radius about them. Essentially creating in appearance a hamster ball of death for a second. To males it sounds like she is releasing a gentle tune and to women it sounds like a scream. This discharge pushes enemies back a foot when approaching the initial discharge of the spell only able to block D level rank spells The discharge is a meter radius around the user.
Cooldown: 1 post
Name: legumina aqua
Rank:] D
Cost: 10
Requirements: Partial Takeover form (sea nymph fins)
Class: Supplementary
Effect: The cordial Sea Nymph who lingers usually across the bottom floor of the ocean forms a bubble of water about herself or others and heals minor wounds. The bubble pulsating with an illuminating glow as if a heart was beating at roughly the same speed. Can heal D level ranked damage lasting an entire post where the user can not attack. Only able to heal one person each use.
Cooldown: 1 post
Rank: D
Cost: 5 upkeep
Requirements: Partial takeover form (tendril)
Class: Offensive
Effect: Calling upon the primal fury of the kraken, the users arms transform into two long tentacles which are it’s usual method of attack. Scattered with long stringy flagellums that are laced with a bane that applies small ticks of poison damage when made contact with skin. These arms are more durable than normal human flesh, wounds inflicted upon them will transfers back to her human state. This poison keeps dealing damage till it is cleansed by a D rank healing spell. The tendrils reach up to two meters.
Cooldown: 2 posts
Name: Fluctus Coruscantis
Rank:] D
Cost: 10
Requirements: Partial Takeover form (mermaid tail)
Class: Defensive
Effect: The duplicitous skills of the Siren grant it’s users the same remarkable skill. The users thin scaly fins begin to glow with a luminescent aquamarine. In a short period of time the user releases an electrical discharge about them that is capable of shocking people within a meter radius about them. Essentially creating in appearance a hamster ball of death for a second. To males it sounds like she is releasing a gentle tune and to women it sounds like a scream. This discharge pushes enemies back a foot when approaching the initial discharge of the spell only able to block D level rank spells The discharge is a meter radius around the user.
Cooldown: 1 post
Name: legumina aqua
Rank:] D
Cost: 10
Requirements: Partial Takeover form (sea nymph fins)
Class: Supplementary
Effect: The cordial Sea Nymph who lingers usually across the bottom floor of the ocean forms a bubble of water about herself or others and heals minor wounds. The bubble pulsating with an illuminating glow as if a heart was beating at roughly the same speed. Can heal D level ranked damage lasting an entire post where the user can not attack. Only able to heal one person each use.
Cooldown: 1 post
Last edited by Priscilla Greenwich on Mon Dec 15, 2014 7:29 am; edited 3 times in total
Priscilla Greenwich- Posts : 10
Age : 30
Join date : 2014-12-11
Re: Priss's Takeover Magic
Venenum Crinis- State that the poisoning can be cleansed by healing spells of D-rank or higher. State that the poison deals D-rank damage until countered. Give a length and size for the tentacles.
Fluctus Coruscantis- If this is supposed to be defensive, state that the electrical discharge does no actual damage to opponents and instead maybe knocks them away. If you want it to be an offensive spell, state that the electrical discharge deals D-rank damage. Give a size for the discharge's affected area.
Legumina Aqua- Since this is a D-rank spell, it would only be able to heal one instance of D-rank damage and it would take 1 post to do so. The duration would be 1 post and this can only affect 1 person at a time.
Bump when edited.
Fluctus Coruscantis- If this is supposed to be defensive, state that the electrical discharge does no actual damage to opponents and instead maybe knocks them away. If you want it to be an offensive spell, state that the electrical discharge deals D-rank damage. Give a size for the discharge's affected area.
Legumina Aqua- Since this is a D-rank spell, it would only be able to heal one instance of D-rank damage and it would take 1 post to do so. The duration would be 1 post and this can only affect 1 person at a time.
Bump when edited.
Tsukiya Ishida- Posts : 475
Join date : 2014-09-03
Statistics
MP:
(270/270)
Re: Priss's Takeover Magic
Spells approved.
Tsukiya Ishida- Posts : 475
Join date : 2014-09-03
Statistics
MP:
(270/270)
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