Sinon's Starting Magic
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Sinon's Starting Magic
Name: Ventus Bow
Type: Weapon, Ranged Bow
Appearance: A intricately etched wooden longbow about 3 ft in length. It is etched with gold and there used to be 7 green crystals dotting the bow. The bow is an inch in diameter at the grip. Now, thanks to Dante’ the bow once again can use magic, though he had to hollow out the inside make it work.
Abilities/Functions: It has the capability to be strung and fire arrows. However due to modifications arrows shot from this bow, not created by magic, can only deal up to C rank damage and can only go B rank in speed, unless the bow is of a lower rank than previously stated ranks, in which case it fires at the power and speed of the bow's rank.
The wielder uses the bow to boost their ability to harness magic, allowing them to cast spells out of the bow such as buffs and magic arrows.
Rank: Levels with user
-----------------------
Name: Rail Stinger
Rank: C
Cost:20 MP
Requirements: Ventus Bow
Class: Offensive
Effect: Sinon draws forth a great amount of magical energy. She fires from her bow an arrow, about 1 meter in length and .25 meters in diameter. This arrow is not very strong, nor is it very fast. The great thing about this arrow though, is it does not fall as fast as her normal arrows or magical ones. It can only go about 25 meters, due to the amount of energy it uses to propel itself forward. If it makes contact with an object it does not dissipate unless it makes contact with a spell of equal or higher rank. It will pierce and do C rank damage to the object, however it still will continue on its course. It will push objects that do not resist and are not rooted in place. It travels 20m at a speed of 15m/s . If the push is resisted the arrow will still continue to push for the amount of time it would take to finish completing the 20m at 15m/s. After this time, which is just a little over a second has passed, the arrow fades regardless of distance traveled.
Duration: Instant
Cooldown: 3 posts
-----------------------------
Name: Perfect Storm
Rank: C
Cost: 20
Requirements: Ventus Bow
Class: Offensive
Effect: Sinon draws back what seems to be a normal magical arrow. She aims the bow towards the ground. Once the arrow makes contact with the ground, arrow can only be shot up to 6 meters away, a miniature geyser of 60MPH wind shoot up. This tornado like wind is sharp dealing several small cuts throughout its duration. (Each post that deals damage to you deals D rank damage) People can force their way through the spell by either shattering it with a greater power, or they can walk right through the wind, it is doable, however this will deal an additional D rank worth of damage due to the amount of compressed sharpened wind they walk through (caster can walk in and out with no harm). Everything within the area of the vortex gets dealt this damage save for caster. The vortex is 10 ft tall and 5 meters wide. When this spell activates the wind starts from the arrow and extends out to its area, it will deal damage to all it passes through save to the caster.
Duration: 2 posts
Cooldown: 3 posts after it fades
----------------------------------
Name: Nature's Force
Rank: D
Cost: 10MP/ 5MP per consecutive post.
Requirements: Ventus Bow
Class: Supplementary
Effect: Sinon pours mana into her bow. The bow then causes a swirl of green magic wind to circle around targeted limbs, either legs or arms. The target feels a surge of strength, and physical attacks from targeted limbs will do 25%, about an additional D rank, more damage. Sinon can cast this on herself, or on others. Target must stay within a 5 meter radius of Sinon, or the spell fades.
Duration: As long as sustained
Cooldown: 2 posts after completion of last cast.
-------------------------
Name: Magic Arrow
Rank: D
Cost: 10 MP
Requirements: Ventus Bow
Class: Offensive
Effect: Sinon draws back her bowstring without an arrow. As she does so magic energy builds up where the arrow should be and takes the shape of an arrow. It doesn't travel very far or fast, and only deals minor cuts. However this spell is her signature spell, and her most basic of spells, as most spells primarily start off by creating this arrow, and then pouring in more magic into the arrow to do various effects.
Duration: Instant
Cooldown: Usable post after cast
--------------------------------
Name: Tri-Shot
Rank: D
Cost: 10 MP
Requirements: Ventus Bow and open space
Class: Offensive
Effect: Sinon pulls back her bow and three magic arrows at different angles form. These arrows are all weaker than a normal magic arrow, as it takes all three to cause the equivalent amount of damage. The middle arrow flies straight and true at the target, while the two end arrows fly off at about 45 degrees on either side. They however curve and angle back towards the way the middle arrow went, allowing for the potential to hit a target from three sides. The arrows are all easily dodged due to how slow they travel. Obstructions hinder this spell due to the fact all three arrows ideally need to hit an enemy to be effective. This spell naturally can hit multiple targets, if they are positioned right. While the damage to multiple targets is not great, every little bit adds up.
Duration: Instant
Cooldown: 2 posts
Type: Weapon, Ranged Bow
Appearance: A intricately etched wooden longbow about 3 ft in length. It is etched with gold and there used to be 7 green crystals dotting the bow. The bow is an inch in diameter at the grip. Now, thanks to Dante’ the bow once again can use magic, though he had to hollow out the inside make it work.
Abilities/Functions: It has the capability to be strung and fire arrows. However due to modifications arrows shot from this bow, not created by magic, can only deal up to C rank damage and can only go B rank in speed, unless the bow is of a lower rank than previously stated ranks, in which case it fires at the power and speed of the bow's rank.
The wielder uses the bow to boost their ability to harness magic, allowing them to cast spells out of the bow such as buffs and magic arrows.
Rank: Levels with user
-----------------------
Name: Rail Stinger
Rank: C
Cost:20 MP
Requirements: Ventus Bow
Class: Offensive
Effect: Sinon draws forth a great amount of magical energy. She fires from her bow an arrow, about 1 meter in length and .25 meters in diameter. This arrow is not very strong, nor is it very fast. The great thing about this arrow though, is it does not fall as fast as her normal arrows or magical ones. It can only go about 25 meters, due to the amount of energy it uses to propel itself forward. If it makes contact with an object it does not dissipate unless it makes contact with a spell of equal or higher rank. It will pierce and do C rank damage to the object, however it still will continue on its course. It will push objects that do not resist and are not rooted in place. It travels 20m at a speed of 15m/s . If the push is resisted the arrow will still continue to push for the amount of time it would take to finish completing the 20m at 15m/s. After this time, which is just a little over a second has passed, the arrow fades regardless of distance traveled.
Duration: Instant
Cooldown: 3 posts
-----------------------------
Name: Perfect Storm
Rank: C
Cost: 20
Requirements: Ventus Bow
Class: Offensive
Effect: Sinon draws back what seems to be a normal magical arrow. She aims the bow towards the ground. Once the arrow makes contact with the ground, arrow can only be shot up to 6 meters away, a miniature geyser of 60MPH wind shoot up. This tornado like wind is sharp dealing several small cuts throughout its duration. (Each post that deals damage to you deals D rank damage) People can force their way through the spell by either shattering it with a greater power, or they can walk right through the wind, it is doable, however this will deal an additional D rank worth of damage due to the amount of compressed sharpened wind they walk through (caster can walk in and out with no harm). Everything within the area of the vortex gets dealt this damage save for caster. The vortex is 10 ft tall and 5 meters wide. When this spell activates the wind starts from the arrow and extends out to its area, it will deal damage to all it passes through save to the caster.
Duration: 2 posts
Cooldown: 3 posts after it fades
----------------------------------
Name: Nature's Force
Rank: D
Cost: 10MP/ 5MP per consecutive post.
Requirements: Ventus Bow
Class: Supplementary
Effect: Sinon pours mana into her bow. The bow then causes a swirl of green magic wind to circle around targeted limbs, either legs or arms. The target feels a surge of strength, and physical attacks from targeted limbs will do 25%, about an additional D rank, more damage. Sinon can cast this on herself, or on others. Target must stay within a 5 meter radius of Sinon, or the spell fades.
Duration: As long as sustained
Cooldown: 2 posts after completion of last cast.
-------------------------
Name: Magic Arrow
Rank: D
Cost: 10 MP
Requirements: Ventus Bow
Class: Offensive
Effect: Sinon draws back her bowstring without an arrow. As she does so magic energy builds up where the arrow should be and takes the shape of an arrow. It doesn't travel very far or fast, and only deals minor cuts. However this spell is her signature spell, and her most basic of spells, as most spells primarily start off by creating this arrow, and then pouring in more magic into the arrow to do various effects.
Duration: Instant
Cooldown: Usable post after cast
--------------------------------
Name: Tri-Shot
Rank: D
Cost: 10 MP
Requirements: Ventus Bow and open space
Class: Offensive
Effect: Sinon pulls back her bow and three magic arrows at different angles form. These arrows are all weaker than a normal magic arrow, as it takes all three to cause the equivalent amount of damage. The middle arrow flies straight and true at the target, while the two end arrows fly off at about 45 degrees on either side. They however curve and angle back towards the way the middle arrow went, allowing for the potential to hit a target from three sides. The arrows are all easily dodged due to how slow they travel. Obstructions hinder this spell due to the fact all three arrows ideally need to hit an enemy to be effective. This spell naturally can hit multiple targets, if they are positioned right. While the damage to multiple targets is not great, every little bit adds up.
Duration: Instant
Cooldown: 2 posts
Sinon- Posts : 9
Join date : 2014-11-17
Re: Sinon's Starting Magic
Spells approved.
Tsukiya Ishida- Posts : 475
Join date : 2014-09-03
Statistics
MP:
(270/270)
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