Dederik Von Kaiserblitz's Celestial spells
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Dederik Von Kaiserblitz's Celestial spells
Name: Libra the Heavenly Scales
Magic: Gravity Change Magic
Key: Gate of the Heavenly Scales Key
Personality: Libra is a very quiet Spirit. She barely talks and always seems calm and serene, however, she quickly obeys her owner's orders without questioning them.
Name: Libra
Rank: D
Mana Cost: 5| 10
Summon Type: Celestial
Strength: D
Stamina: D
Agility:D
Aptitude: 0.125
MP Pool: 25
Description: Above.
Name: Elegant Waltz
Rank:] D
Cost: 5 | 5
Requirements: Gravity Change
Class: Supplementary
Effect: Elegant Waltz is a magical spell cast on an ally target or else that is initially within 15m of Libra and alters the impact of gravity concerning the target. By changing the effects of gravity affecting the target and placing it in their command the spell allows the person to hover and fly at 10m/s for as long as Libra sustains the spell. The maximum distance that the person can hover above material, be it solid or liquid is 3m, with no regards to distance from the earth’s surface so long as the requirement is met.
Duration: Sustained
Cooldown: 1 posts after cancellation.
Name: Flittering Air
Rank:] D
Cost: 5 | 5
Requirements: Gravity Change
Class: Defensive
Effect: Targeting one person within 15m this spell alters gravity around them, repelling both physical substances and magic with the exception of pure, breathable air up to 1m away from the target. What the target is currently holding in their hands or clothes are not affected by this spell and it requires up to C ranked damage to break the repulsive field.
Duration: Until canceled or destroyed.
Cooldown: 1
Name: Flowing Breeze
Rank:] D
Cost: 5 | 5
Requirements: Gravity Change
Class: Offensive
Effect: Libra alters how she interacts with gravity, granting her the ability control the effects of gravity on physical materials that she touches to make them weightless to her and blasting them in a direction. She is capable of propelling blasts of air or hurling large objects at opponents of speeds up to 10 m/s to deal D rank damage.
Duration: Sustained
Cooldown:1 post.
Name: Shade
Magic: Shadow Imitation
Key: Gate of the Shrouded Desire Key
Personality: Shade is a mischievous, genderless creature whose true form is that of a mere shadow. When not kept an eye on it is known to wander freely if left summoned, taking on the forms of different people and causing mischief to cause fights or situations it finds amusing.
Name: Shade
Rank: D
Mana Cost: 5 | 10
Summon Type: Celestial
Strength: D
Stamina:D
Agility:D
Aptitude: 0.125
MP Pool: 25
Description: Shade is a shadow creature whose skills lay in deception and manipulation of shadows. Its true form appears as nothing more than a normal shadow that is incapable of standing on its own, however as a shadow it has no set form and glades along walls. It can interact with the physical world through this way so long it can reach the objects or the object’s shadow.
Magic: Shadow Imitation is a shadow magic that works differently than other magics, in the fact that it relies around the manipulation of shadows and falsehoods. Its greatest strength lays in the unique way in which it can affect the world, being able to manipulate the physical world and substances through targeting its shadows or copying shadows to imitate the things that cast them. This allows it to put enemies at a disadvantage and force them to adapt in new ways, considering that their main body is not the ideal target anymore and they have to keep track of the shadows on the ground. Its weakness however is a distinct lack of defensive spell, shadow imitation's goal revolves around deception and strikes at an opponent's weak areas.
Name: Shadowy Imitation
Rank:] D
Cost: 5 | 5
Requirements: Shadow Imitation Magic
Class: Supplementary
Effect: In order to use Shadow Imitation Shade must have first touched the shadow of the person it wishs to imitate at some point in time. Once it has Shade then casts the spell to give it a physical form, copying the person along with a set of clothing. At this rank Shade is unable to copy the target’s voice, and when touched its body feels cool instead of warm. It casts no shadow on the ground and in addition does not leave behind footprints or cause sound when walking. Someone who cares to pay particular attention to it can see through the rouse with all of the hints given, others might just feel something is off but can’t pinpoint it, while to the casual glance however it appears just like the person.
Duration: Sustained
Cooldown: 2 posts after end.
Name: Shadow Imitation
Rank:] D
Cost: 5 | 5
Requirements: Shadow Imitation.
Class: Supplementary
Effect: In order to use Shadow Imitation Shade must have first touched the shadow of the person it wishs to imitate at some point in time. Once it has Shade then casts the spell to give it a physical form, copying the person along with a set of clothing. At this rank Shade is unable to copy the target’s voice, and when touched its body feels cool instead of warm. It casts no shadow on the ground and in addition does not leave behind footprints or cause sound when walking. Someone who cares to pay particular attention to it can see through the rouse with all of the hints given, others might just feel something is off but can’t pinpoint it, while to the casual glance however it appears just like the person.
Duration: Sustained
Cooldown: 2 posts after end.
Name: Shadow’s Strike
Rank:] D
Cost: 5 | 5
Requirements: (Is there anything specific needed to use this ability?)
Class: Offensive
Effect: Shade steals the shadow from nearby, warping and transforming it into a the shadow of a weapon equal in strength and durability to the spell’s rank. So long as it sustains the spell Shade is capable of altering what weapon it appears as and keeps control over it. If shade strikes a shadow with the weapon, then the thing or person casting the shadow suffers damage in the location where it was hit. Upon destruction or release the weapon returns to being the shadow of what Shade stole it from.
Duration: sustained
Cooldown:1 post.
Note: I'm intentionally starting off with no free starter spells, I want to train these.
Magic: Gravity Change Magic
Key: Gate of the Heavenly Scales Key
Personality: Libra is a very quiet Spirit. She barely talks and always seems calm and serene, however, she quickly obeys her owner's orders without questioning them.
Name: Libra
Rank: D
Mana Cost: 5| 10
Summon Type: Celestial
Strength: D
Stamina: D
Agility:D
Aptitude: 0.125
MP Pool: 25
Description: Above.
Name: Elegant Waltz
Rank:] D
Cost: 5 | 5
Requirements: Gravity Change
Class: Supplementary
Effect: Elegant Waltz is a magical spell cast on an ally target or else that is initially within 15m of Libra and alters the impact of gravity concerning the target. By changing the effects of gravity affecting the target and placing it in their command the spell allows the person to hover and fly at 10m/s for as long as Libra sustains the spell. The maximum distance that the person can hover above material, be it solid or liquid is 3m, with no regards to distance from the earth’s surface so long as the requirement is met.
Duration: Sustained
Cooldown: 1 posts after cancellation.
Name: Flittering Air
Rank:] D
Cost: 5 | 5
Requirements: Gravity Change
Class: Defensive
Effect: Targeting one person within 15m this spell alters gravity around them, repelling both physical substances and magic with the exception of pure, breathable air up to 1m away from the target. What the target is currently holding in their hands or clothes are not affected by this spell and it requires up to C ranked damage to break the repulsive field.
Duration: Until canceled or destroyed.
Cooldown: 1
Name: Flowing Breeze
Rank:] D
Cost: 5 | 5
Requirements: Gravity Change
Class: Offensive
Effect: Libra alters how she interacts with gravity, granting her the ability control the effects of gravity on physical materials that she touches to make them weightless to her and blasting them in a direction. She is capable of propelling blasts of air or hurling large objects at opponents of speeds up to 10 m/s to deal D rank damage.
Duration: Sustained
Cooldown:1 post.
Name: Shade
Magic: Shadow Imitation
Key: Gate of the Shrouded Desire Key
Personality: Shade is a mischievous, genderless creature whose true form is that of a mere shadow. When not kept an eye on it is known to wander freely if left summoned, taking on the forms of different people and causing mischief to cause fights or situations it finds amusing.
Name: Shade
Rank: D
Mana Cost: 5 | 10
Summon Type: Celestial
Strength: D
Stamina:D
Agility:D
Aptitude: 0.125
MP Pool: 25
Description: Shade is a shadow creature whose skills lay in deception and manipulation of shadows. Its true form appears as nothing more than a normal shadow that is incapable of standing on its own, however as a shadow it has no set form and glades along walls. It can interact with the physical world through this way so long it can reach the objects or the object’s shadow.
Magic: Shadow Imitation is a shadow magic that works differently than other magics, in the fact that it relies around the manipulation of shadows and falsehoods. Its greatest strength lays in the unique way in which it can affect the world, being able to manipulate the physical world and substances through targeting its shadows or copying shadows to imitate the things that cast them. This allows it to put enemies at a disadvantage and force them to adapt in new ways, considering that their main body is not the ideal target anymore and they have to keep track of the shadows on the ground. Its weakness however is a distinct lack of defensive spell, shadow imitation's goal revolves around deception and strikes at an opponent's weak areas.
Name: Shadowy Imitation
Rank:] D
Cost: 5 | 5
Requirements: Shadow Imitation Magic
Class: Supplementary
Effect: In order to use Shadow Imitation Shade must have first touched the shadow of the person it wishs to imitate at some point in time. Once it has Shade then casts the spell to give it a physical form, copying the person along with a set of clothing. At this rank Shade is unable to copy the target’s voice, and when touched its body feels cool instead of warm. It casts no shadow on the ground and in addition does not leave behind footprints or cause sound when walking. Someone who cares to pay particular attention to it can see through the rouse with all of the hints given, others might just feel something is off but can’t pinpoint it, while to the casual glance however it appears just like the person.
Duration: Sustained
Cooldown: 2 posts after end.
Name: Shadow Imitation
Rank:] D
Cost: 5 | 5
Requirements: Shadow Imitation.
Class: Supplementary
Effect: In order to use Shadow Imitation Shade must have first touched the shadow of the person it wishs to imitate at some point in time. Once it has Shade then casts the spell to give it a physical form, copying the person along with a set of clothing. At this rank Shade is unable to copy the target’s voice, and when touched its body feels cool instead of warm. It casts no shadow on the ground and in addition does not leave behind footprints or cause sound when walking. Someone who cares to pay particular attention to it can see through the rouse with all of the hints given, others might just feel something is off but can’t pinpoint it, while to the casual glance however it appears just like the person.
Duration: Sustained
Cooldown: 2 posts after end.
Name: Shadow’s Strike
Rank:] D
Cost: 5 | 5
Requirements: (Is there anything specific needed to use this ability?)
Class: Offensive
Effect: Shade steals the shadow from nearby, warping and transforming it into a the shadow of a weapon equal in strength and durability to the spell’s rank. So long as it sustains the spell Shade is capable of altering what weapon it appears as and keeps control over it. If shade strikes a shadow with the weapon, then the thing or person casting the shadow suffers damage in the location where it was hit. Upon destruction or release the weapon returns to being the shadow of what Shade stole it from.
Duration: sustained
Cooldown:1 post.
Note: I'm intentionally starting off with no free starter spells, I want to train these.
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[center][img]http://i39.servimg.com/u/f39/11/57/70/07/libra10.png[/img][/center]
[b]Name:[/b] Libra the Heavenly Scales
[b]Magic:[/b] Gravity Change Magic
[b]Key:[/b] Gate of the Heavenly Scales Key
[b]Personality:[/b] Libra is a very quiet Spirit. She barely talks and always seems calm and serene, however, she quickly obeys her owner's orders without questioning them.
[b]Name:[/b] Libra
[b]Rank:[/b] D
[b]Mana Cost:[/b] 5| 10
[b]Summon Type:[/b] Celestial
[b]Strength:[/b] D
[b]Stamina:[/b] D
[b]Agility:[/b]D
[b]Aptitude:[/b] 0.125
[b]MP Pool:[/b] 25
[b]Description:[/b] Above.
[i]Name:[/i] Elegant Waltz
[i]Rank:][/i] D
[i]Cost:[/i] 5 | 5
[i]Requirements:[/i] Gravity Change
[i]Class:[/i] Supplementary
[i]Effect:[/i] Elegant Waltz is a magical spell cast on an ally target or else that is initially within 15m of Libra and alters the impact of gravity concerning the target. By changing the effects of gravity affecting the target and placing it in their command the spell allows the person to hover and fly at 10m/s for as long as Libra sustains the spell. The maximum distance that the person can hover above material, be it solid or liquid is 3m, with no regards to distance from the earth’s surface so long as the requirement is met.
[i]Duration:[/i] Sustained
[i]Cooldown:[/i] 1 posts after cancellation.
[i]Name:[/i] Flittering Air
[i]Rank:][/i] D
[i]Cost:[/i] 5 | 5
[i]Requirements:[/i] Gravity Change
[i]Class:[/i] Defensive
[i]Effect:[/i] Targeting one person within 15m this spell alters gravity around them, repelling both physical substances and magic with the exception of pure, breathable air up to 1m away from the target. What the target is currently holding in their hands or clothes are not affected by this spell and it requires up to C ranked damage to break the repulsive field.
[i]Duration:[/i] Until canceled or destroyed.
[i]Cooldown:[/i] 1
[i]Name:[/i] Flowing Breeze
[i]Rank:][/i] D
[i]Cost:[/i] 5 | 5
[i]Requirements:[/i] Gravity Change
[i]Class:[/i] Offensive
[i]Effect:[/i] Libra alters how she interacts with gravity, granting her the ability control the effects of gravity on physical materials that she touches to make them weightless to her and blasting them in a direction. She is capable of propelling blasts of air or hurling large objects at opponents of speeds up to 10 m/s to deal D rank damage.
[i]Duration:[/i] Sustained
[i]Cooldown:[/i]1 post.
[center][img]http://cdn-0.trueghosttales.com/img/the-hat-man.jpg[/img][/center]
[b]Name:[/b] Shade
[b]Magic:[/b] Shadow Imitation
[b]Key:[/b] Gate of the Shrouded Desire Key
[b]Personality:[/b] Shade is a mischievous, genderless creature whose true form is that of a mere shadow. When not kept an eye on it is known to wander freely if left summoned, taking on the forms of different people and causing mischief to cause fights or situations it finds amusing.
[b]Name:[/b] Shade
[b]Rank:[/b] D
[b]Mana Cost:[/b] 5 | 10
[b]Summon Type:[/b] Celestial
[b]Strength:[/b] D
[b]Stamina:[/b]D
[b]Agility:[/b]D
[b]Aptitude:[/b] 0.125
[b]MP Pool:[/b] 25
[b]Description:[/b] Shade is a shadow creature whose skills lay in deception and manipulation of shadows. Its true form appears as nothing more than a normal shadow that is incapable of standing on its own, however as a shadow it has no set form and glades along walls. It can interact with the physical world through this way so long it can reach the objects or the object’s shadow.
Magic: Shadow Imitation is a shadow magic that works differently than other magics, in the fact that it relies around the manipulation of shadows and falsehoods. Its greatest strength lays in the unique way in which it can affect the world, being able to manipulate the physical world and substances through targeting its shadows or copying shadows to imitate the things that cast them. This allows it to put enemies at a disadvantage and force them to adapt in new ways, considering that their main body is not the ideal target anymore and they have to keep track of the shadows on the ground. Its weakness however is a distinct lack of defensive spell, shadow imitation's goal revolves around deception and strikes at an opponent's weak areas.
[i]Name:[/i] Shadowy Imitation
[i]Rank:][/i] D
[i]Cost:[/i] 5 | 5
[i]Requirements:[/i] Shadow Imitation Magic
[i]Class:[/i] Supplementary
[i]Effect:[/i] In order to use Shadow Imitation Shade must have first touched the shadow of the person it wishs to imitate at some point in time. Once it has Shade then casts the spell to give it a physical form, copying the person along with a set of clothing. At this rank Shade is unable to copy the target’s voice, and when touched its body feels cool instead of warm. It casts no shadow on the ground and in addition does not leave behind footprints or cause sound when walking. Someone who cares to pay particular attention to it can see through the rouse with all of the hints given, others might just feel something is off but can’t pinpoint it, while to the casual glance however it appears just like the person.
[i]Duration:[/i] Sustained
[i]Cooldown:[/i] 2 posts after end.
[i]Name:[/i] Shadow Imitation
[i]Rank:][/i] D
[i]Cost:[/i] 5 | 5
[i]Requirements:[/i] Shadow Imitation.
[i]Class:[/i] Supplementary
[i]Effect:[/i] In order to use Shadow Imitation Shade must have first touched the shadow of the person it wishs to imitate at some point in time. Once it has Shade then casts the spell to give it a physical form, copying the person along with a set of clothing. At this rank Shade is unable to copy the target’s voice, and when touched its body feels cool instead of warm. It casts no shadow on the ground and in addition does not leave behind footprints or cause sound when walking. Someone who cares to pay particular attention to it can see through the rouse with all of the hints given, others might just feel something is off but can’t pinpoint it, while to the casual glance however it appears just like the person.
[i]Duration:[/i] Sustained
[i]Cooldown:[/i] 2 posts after end.
[i]Name:[/i] Shadow’s Strike
[i]Rank:][/i] D
[i]Cost:[/i] 5 | 5
[i]Requirements:[/i] (Is there anything specific needed to use this ability?)
[i]Class:[/i] Offensive
[i]Effect:[/i] Shade steals the shadow from nearby, warping and transforming it into a the shadow of a weapon equal in strength and durability to the spell’s rank. So long as it sustains the spell Shade is capable of altering what weapon it appears as and keeps control over it. If shade strikes a shadow with the weapon, then the thing or person casting the shadow suffers damage in the location where it was hit. Upon destruction or release the weapon returns to being the shadow of what Shade stole it from.
[i]Duration:[/i] sustained
[i]Cooldown:[/i]1 post.
Note: I'm intentionally starting off with D ranks and no C ranks.
Dederik- Posts : 7
Join date : 2014-11-10
Re: Dederik Von Kaiserblitz's Celestial spells
Flittering Air- Reduce the height to 1m.
The rest of Libra's spells are approved, but I'm a bit iffy on Shade's magic, as it seems like you're attempting to blend shadow magic with illusion magic. I'm going to get a second opinion on its magic, so for the time being I'm saying this magic is denied. If it turns out that this is in fact a legal magic, I'll proceed forward with the grading.
The rest of Libra's spells are approved, but I'm a bit iffy on Shade's magic, as it seems like you're attempting to blend shadow magic with illusion magic. I'm going to get a second opinion on its magic, so for the time being I'm saying this magic is denied. If it turns out that this is in fact a legal magic, I'll proceed forward with the grading.
Tsukiya Ishida- Posts : 475
Join date : 2014-09-03
Statistics
MP:
(270/270)
Re: Dederik Von Kaiserblitz's Celestial spells
After discussing this magic, we've agreed to allow you to use the magic, however the imitation can only copy an appearance and not the target's abilities. Other than bearing the target's likeness, imitation gives Shade no other benefits. State that the imitation can be detected by D-rank or higher sensory spells.
Bump when edited.
Bump when edited.
Tsukiya Ishida- Posts : 475
Join date : 2014-09-03
Statistics
MP:
(270/270)
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